Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Direct Artstation Link: https://www.artstation.com/artwork/3BVE2 Portfolio Link: https://www.artstation.com/artist/coreyhill Hi Guys! I am so so happy to present my latest work to you guys based around Dontnod’s gorgeous and inspiring game Life is Strange. My goal was to both study how they did layout design for their…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
XSI Mod Tool is your friend. It is the officially supported tool for Half Life 2 models and animations. I'm honestly not sure if anything else will work. (although Maya might have an exporter that will get the job done) As for packaging your model, just zip it up. Winzip will do it, although these days you can just use…
This is a game ready crowbar I have made based on the one from Half Life 2. Textures are in 4k. Always looking for feedback if you can! https://www.artstation.com/artwork/q99D4L
Hello everybody, These is another one of these noobish threads, but this questions has been bothering me for quite some time. Of course there are tons of threads out there covering this but I feel that I haven't quit found the answer yet. I am wondering how the Game Industry is as a career path from an artists perspective.…
NVIDIA has a new version of their GPU vidcap software, with their Geforce Game Ready Driver. Except... the videos are captured at 20GBPS instead of 20mbps! So here's what a vidcap looks like with a driving game (Watch Dogs 2) Kind of interesting, in it's own way, if you like that sort of thing lol
Hi all, this is actually my first post here (after years of lurking), so apologies if I do anything wrong. I've been trying to improve my lighting, surfacing and integration with a small still life scene. Focusing on candy because I wanted to do something colourful. Rendered with Arnold for Maya, modeled/sculpted in…
So here's another one... I started on the animation side of CG, with basics in flash then onto Maya and then XSI, where I've been getting my feet wet with low poly (hasn't been easy). But I've taught myself for 3 or 4 years would like to start using it or taking classes. I'm a college freshman in community college…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…