Hey there, I'm Danny. Not sure about I'm gonna end up painting and I'm not sure about the title either. Polycount is cool. There's so many good entries it's pretty inspiring! Here are some ideas for the illustration I'm gonna be doing. It's gonna be Soraka healing peeps with her ult. The dudes on her team is pretty random…
im not seeing any pink hue on any of the wood. Of course if your boss says so, just do whatever they want to correct it. There are a million reasons to reject a model and ask for a change. If color hues gets you here and there sometimes i dont think its an issue. If somebody is breathing down your neck about this they…
Hello, I'm attempting a cosplay, and for the helmets visor I decided to use a company who can vacform. But in order for them to do it they need a 3d file in step or iges. So all I need is someone to make a 3d file with the correct dimensions of the visor! For reference it would be the EVA helmets visor from Halo Reach. I…
ror: holy smokes, "Into the Shadows" does take me back alright... the community anticipation for that game was huge! some of the features they had/had planned for that game didn't actually hit market until much much later... about the same time, anyone else remember romero's original insaneo hype on the topic of how great…
Hi, I’m looking for a concept artist who might be interested in helping shape the visual identity of an indie animated series project called CYCLES. CYCLES – Season 1 is a dark sci-fi/fantasy animated series about Aren Solas, a quiet human mechanic who joins a deadly expedition to reach the mysterious Amphitheater, a place…
OCULUS RIFT OCULUS RIFT OCULUS RIFT Not a game release but how could we forget it, Here's hoping it's all it's hyped up to be. And if we're listing off Games we hope to see be released/rumors, Halo MCC PC, It's a long shot, a real long shot, but it would make my year.
Hello, I am trying to apply UDIM displacement texture map on my model but it applies it too strong and i have not found a way to tune it down. Do you know how to fix this? https://www.youtube.com/watch?v=u7VTiZsohig&feature=youtu.be
Sorry for all the threads about texturing lately but my google searches couldn't give me the answers I was looking for. I appreciate the help as always :p 1) General Spec Map. Is there a guide or reference for how specular a material should be? I know the metals are more white in your spec map, and cloth tends to be more…
just trying to see if anyone out there might have an idea of an issue the team Im working with is having with importing character rigs and animations into an engine. When importing an original max character rig with animation into their engine there are no issues. When they use my maya, exported into FBX the model weirds…
Hi All, I m new to this board and am looking into a career in the games industry. I just wanted some advice from any of you seasons pro's out there Im looking at doing the Maya comprehensive for Games course at Escape studios: http://www.escapestudios.co.uk/course_outlines.php which looks pretty good. Ive heard some people…