I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
I am not sure if this is the right section to post this, but something weird is going on. This morning I was on Google looking up some references, when one of the pictures i clicked on brought me to one of those virus sites that says you're computer is infected. I immediately used task manager to close the process of…
Hello everyone! I'm running into a troublesome issue after I've built a new system. 2012 x64 is randomly crashing (I assume) when I paint objects, although I hear it can also arise from OBJ imports. I tried using FBX for some of my models and that still causes crashes. Here's my computer specifications: 16GB of RAM GTX 580…
so my school computers just switched over to max 2012. i thought it would be awesome, little did i know the trouble i would have with some features i was so used to using. a) In the uv editor when i unfold map it doesnt stitch all the chunks together like it used to. you have to manually select each edge and weld! anyway…
Hi there. I have a little problem about some .FBX from DOTA2 (dota2.com/workshop/requirements) I tried to import my .FBX in Softimage XSi 2012 SAP (Crosswalk 2013). But with some .FBX, my software crash. Some people working on this software have an issue ? EDIT: Now, I just Import -> Crash -> Try to recover -> Save as...…
Hey guys, I've just started using 3ds max 2012 and I've noticed that my renders look different in the render production window. It seems as if max is trying to fake some lightsource and is baking a permanent shadow on one side of my object no matter how I turn it. Is there a way to turn this off, make the render settings…
hiya, time for a new personal project, this time I'm basing myself on an existing concept, namely this one by Tekka-Croe: http://tekka-croe.deviantart.com/art/Ice-Planet-2002-182670740 I'm just out of blockout phase so I figured I'd post it to check if there's some glaring errors before I actually start detailing. Gave the…
Hey guys, first post on the site even though i've been lurking for quite a while. I hate for my first thread to be one of shamelessly pleading for help but i've hit a bit of a brick wall on this one. Below is an asset i'm working on for a Lovecraftian Style seafront environment, i modeled the high poly and reduced it down…
Yea that is kind of a weird bug. It might have something to do with the viewport display driver if it happens in both windows. You might want to check for newer drivers on your video card and see if that takes care of it. You can also change the viewport display driver max is using. In 2012 it defaults to a "Nitrous"…
Hello everyone, I am new to 3ds max - switching over from maya - I was wondering if anybody knew how to - in 3ds max 2012 nitrous viewport keep the cool cast shadows while also avoiding that texture blurring whenever you zoom out because parts of my building's textures are blurry around corners but the main part is in…