Wayback Machine has it. https://web.archive.org/web/20130508184237/http://www.marmoset.co/toolbag/learn/character-lighting I suspect the old tutorials use outdated workflows, so they were probably just not worth the effort of updating.
In addition to that, Marmoset Toolbag 2 now supports synced normal maps with 3DS Max for better quality, try the demo here: http://www.marmoset.co/toolbag
Hi. I decided to bake my textures in Marmoset Toolbag and then texture them in Painter. Everything is perfect instead one thing: There's flipped normal shading on that marked part of the mesh. In Toolbag it looks properly: How to solve this?
The substance SBRAR loader is no longer supported in Toolbag, as of version 4.0. This was removed at the request of Adobe/Substance. To render substance materials in Toolbag, you'll need to export image files such as TGA or PNG.
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back