Hi folks, I'm currently experimenting with trying to get my custom rig working with my mocap data. So far it's been an absolute failure. It seems it has to be easy but it isn't. At this time I figured I go back and just try to bind a simple basic skeleton to my mocap data. I defined all the joints in HumanIK. This is all…
Hi I was trying to work with envelpes etc with a skyrim imported skeleton but it's pretty hard due to the fact that the skeleton is messed up after import ... here is how it looks looke like the bones are all rotated around but if I rotte back the skinned or rigged items will deform badly ... is there a way to get a proper…
Hi I am creating a set of animations for this skeleton who lives in a dungeon. it is made for a VR game, so everything should be cycle. the skeleton used to be a guard who got killed and come back to life, he is full of hatred, and creeping about in the dungeon waiting to kill the player. I just did the first walk cycle. I…
Hi all , Newbie alert I am retareting a Mocap but I don't know how to get the control rig to follow the skeleton. I saw an option on an online tutorial to Bake to Rig that does what I want but I don't see it in LT??? Assuming it is not an option in LT is there a workaround to accomplish the same thing. I want to be able to…
@DustinBrown Nice crits! 1. Hey, good eye! I have been using dog skeletal reference. Maybe I should rename this piece to "skeleton dog"! I'll try bringing his head down and see if that makes him a bit more menacing. 2.Hmm, I may have to test this out as well! 3. Yeah, I did not place as much fur on the rear end as the…
Hello all, I've been slowly practicing learning ZBrush sculpting and human anatomy by making my own skeleton from the ground up. I plan on using this skeleton as my own frame to build characters from, however I'm looking for some extra pair of eyes for feedback on what I should alter or improve on for this sculpt. I'll…
Does anyone know why I am missing the skeleton tab under HumanIK? (I am trying to add finger joints/controls, but I don't see the skeleton tab anymore.. I'm not sure why that is or how I can fix this. Also, I am using Maya 2017. Thank you. Referring to this:…
sorry I’m late catching this I’ve been heads down crunching at work. if you don’t change/interrupt the hierarchy, then you can use those animations straight out the box in unreal. Graft a limb, ok. New branches like a limb or another head are fine, but they won’t animate only the base skeleton will. But there are plenty of…
I want to add extra joints to the arms of my skeleton so I can make a distributed twist. When I use the Insert Joint Tool the arm below that inserted joint moves. I'm not sure what is causing this, in videos I've watched when other people add a joint their skeleton stays in place. Let me know what you think, or what…
Hi, I have rigged my character mesh to a skeleton, and grouped them together. When I move that group, the skeleton moves at a different pace then the mesh. How can I fix this? Working in Maya2012 Thank you.