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Maya LT : Bake to Skeleton

Hi all , Newbie alert notworthy.gif
I am retareting a Mocap but I don't know how to get the control rig to follow the skeleton.
I saw an option on an online tutorial to Bake to Rig that does what I want but I don't see it in LT??? Assuming it is not an option in LT is there a workaround to accomplish the same thing.
I want to be able to use the FK/IK control rig to clean up the animation with Handles during retargeting as opposed to just using the skeleton.

Thanks

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