They could be good enough or need a lot of refining depending how they look in the final scene. I get more bone vibes than rock, but that can work too. I'd suggest blocking out the scene with how you want to use the rock and proceeding from there.
Hello again! I tried to open the file. But my max is to old to make it. Now i am trying to replicate the scene by your description, with OSL Uber Bitmap Node.
I'm working on a scene with a character in Marmoset, the scene grew as I added elements to the scene after it reached 1.5 GB and (7-10 million triangles) I started experience crashes on loading scene in 50% of cases. After I added 10 more millions triangles, the scene file reached 2.2 GB size and now Marmoset always…
This is a blacksmith scene I'm working on, I modeled out everything myself and I'm using some of the pieces in the scene for my portfolio, and eventually when this scene is done it will go into my portfolio too. I just wanted to get some fresh eyes on it and maybe get some feedback, when your the only one looking at…
This is a scene I created based on a concept from Blizzard. I used 3DS Max, Zbrush, XNormals, and the scene was assembled in UDK. Any and all feedback would be greatly appreciated.