RealTime eye for the character The Merchant I wanted to learn more about eye creation, so I decided to do the full pipeline myself. The iris base is from Texturing XYZ multi-channel irises that I reworked in ZBrush. The veins are from the Meta-Human eye's texture. This eye is made to be rendered in Unreal Engine 5, but is…
as far as realtime content is concerned, ncloth does not work. realtime content usually needs bones for animation. blendin vertices is way to expensive as far as my experience goes. (nCloth is great for animating cloth by the way...but not for realtime) there may be a way to set up a complex rig, but i guess this is a…
@rollin: he want´s to render his works with a realtime shader so no rendering process there... This is only a solution to his second question and it only works without realtime shaders
[ QUOTE ] and the realtime cinematics are near jaw dropping. [/ QUOTE ] Uh.. what realtime cinematics? There are none. They may have made them in Whatever UE3 version of matinee is, but it's a .bik movie.