Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
@christrom Not a problem, glad to help. I do ocassionaly post longer write-ups in my sketchbook thread here on polycount but no e-book, yet. Thank you for the kind words. It's nice to see a follow up post with a second iteration of the model. The geometry distribution is much more consistent and the loop flow is a lot…
Very solid workflow. You're right, a lot of beginners/intermediates get overwhelmed with the asset workflow in general. There are so many steps, so many tools, so many applications that they often find something that works somewhat and become static. But with the constant rate of workflow developement as devs like…
Here's a script that will read through a text file, use line breaks as a delimiter, and show each line associated with timeline frame, starting from 0. Useful for synching animations with dialog or notes, which is really hard to do if your text is in a separate app. It's crazy that maya doesn't seem to have any native way…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…
I've looked around for some information on the subject but haven't found anything. Let's say I have a mesh and want to see if it's working nicely inside UDK. I've only got a UV channel and want to make another for the lighting but the mesh is already inside UDK. Let's say I find out I could optimise more my mesh or that I…
Houdini Arnold "Standard Surface" node. It has inputs for specular as follows: * Specular - Influences brightness of spec* Specular color - defines color of specularity* Specular roughness - controlls glosines / roughness of the mesh* Specular IOR* Specular Anistropy* Specular rotatation In my case i have one spec map that…
Hi! I'm an artist in games with around 10 years of work experience. Always wanted to post here but never did. This is the initial costume design part of my work that was done some time ago almost all in Marvelous Designer. At this stage I like to use MD to sketch out outfit ideas and add my non-clothing items as 'trims'…