Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help. Before this issue appeared I had this issue... which was caused by an ngon i missed and had to re UV map the grip. Now that i solved that it no longer bakes some of the floaters from the highpoly mesh... My previous…
Floaters 101: You need to have an "outline" loop of polys around your floater that lays parallel to your base surface. Around curved surfaces, your floater's "outline" needs to match the contour of the surface as well, again it has to be parallel to the surface. For floaters, the goal is too look seamless from a certain…
When modeling the magazin try to make it straight out and then just bend it in the end. So you are able to create this complex geometry easily. For the problem with the floaters. The geometry around the floater needs to face in the same direction als the geometry of the object below. So if you have a floater on a curved…
Looking for feedback/critiques during posting ;) .After getting massively rejected on the job hunting in the last months it made me insecure. I've wanted to make sure that I really know to model cool things and get a better portfolio in the process.After searching what catched my attention was a camera that ussed floppy…
More progress shots, the arms and legs. I changed the arm somewhat compare to the original concept, turning the side wings into an actual sword, gundam style. Add details like floaters and panels to the arms as well as making the hand with proper articulations. This part was the most difficult to get the proportions right.…
Hey guys, thx for your help. I got a hold on the tutorial's author on Facebook. Turns out it was one piece which had the wrong name, so M4DCOW was right there...And...he explained to me what average normals did and its effect on floaters. So some photoshop chop chop is in order to get smooth edges with proper floaters: I…
Show some examples of what you're having problems on, really its often adding in like 1 or 2 verts in most cases for the hard surface work I do, unless its a lot of repeating type shapes or something, then supporting loops work a bit better. I really try to think it all through from the high down to the low though, so that…
Hey guys...I have no idea why this is happening... I don't think I've baked floaters before...decided to do it on a project I'm working but then I noticed some weird stuff happening...so I created this example to show what's going on... The padding of all the floaters stays inside of the UV island...the bar for example,…
Hmm, still not sure I really understand, maybe post an image? I do the little lip on just about all of my floaters and I can't say I've ever really had an issue with it. Even if the surface isn't 100% accurate it usually isn't noticeable(but I'm anal about lining that shit up), even still in actual use a very light seam…
I used to do that, but if you make changes you end up deleting the merged and remaking it. So it just sits there, hidden in case you make changes to your bake settings. Also depending on how dense the scene is and how big of an impact the floaters have doubling them up could really bog things down. If you forget they're…