Hey, This thread is going to be dedicated to a particular class I am taking at Gnomon School of VFX called Character For Games. Our assignment is to create one finished game character in 10 weeks. We find any piece of concept art we like, and execute! I will be using a piece by the awesome artist Mike Franchina, from his…
Hello again polycount, long time no post. this is my latest personal project, Cursed Viking based on Magnus Norén ilustration of the same name. original ilustration link: https://www.artstation.com/artwork/BvG4z My focus on this one was mainly learn how to make a good Fur using plane cards, I shared what i learned in a…
So I've been up to a lot over the holidays, not to mention i completely redid the entire design, don't know if i should make a new post but the viking design wasn't jelling with me wanting to make it historically accurate, just had weak silhouettes and just didn't look good. could have kept at it but time is a factor and…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hello people! Me and my friend are going to create a scene / demo for the
Unreal Store. We will work on this in the upcoming 2,5 months for our school
project. We are now wondering if you guys could take a moment of your time and
answer some of our question regarding what you guys would like to find in this
scene. For the…
I'm not very experienced with xNormal or substance baking, so I can't tell you specifically which buttons to push, but it looks like an issue with your cage and/or search distance. On the length of the vine you aren't grabbing the details, but at that intersecting point you are grabbing from the wrong vine. This is a…
Viking Environment : Development Diaryhttp://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Well, he has no arms and is not stitched together down the middle (yet, also this is a modified viking model I posted awhile back) like a good little viking should be. You can see a piece of his leg clipping through skirt at the moment, but it is 3:30 am and I am tired. Arms are very hard for me too do, I will tackle them…