Hello ! I've sculpted a small object in zbrush yesterday and saved it as an obj instead of a ztool (I was planning on using it as a simple detail ztool on a base 2.5D tileable texture). Now when I opened the obj again in zbrush; I didn't see any of my color information. I tried creating a texture form polypaint, hit the…
Hi, I am learning as I go with a school project. I am having some issues with my obj shrinking when moving from one program to another. I sculpted a high poly in Zbrush Exported to 3D Coat fro retopo Exported to Maya to reposition UV's (as I have different subtool and need to resize the UV shell to fit on one UV layout)…
I put this in my DomWar thread, but I figure it might get more exposure here. It was just a quick thing I threw together this afternoon, so let me know if it has any major flaws... ;) mopMultiImport 1.3 * Floating window which lists files in a folder of your choice. * Select multiple objects and click "Import" to get them…
Hey guys, i want to export my landscape out of ue4 as obj and import it in 3ds max with the materials. the export as obj works but i don't get a mtl file. when import the obj in max i get the message that the mtl file is missing. How can i export my landsacpe with materials and bring it into 3ds max? thanks
So when using zbrush/mudbox/any 3d painting app, my .obj files become massive and take max forever to import them. I was wondering if there was a better .obj importer for max? I tried XSI 5 and it can import the same .obj files much quicker than max because they updated their importer so i'm a little jealous and was…
Maybe a retarded question / something I've been missing for all these years but... I'm currently working with some characters that have many many subtools, and while exporting those subtools is a breeze, I'm importing them one obj at a time into max - its a pain in the ass! Has anyone got a batch OBJ import script for Max…
Do you guys have any tips on how to clean .Step that have been converted to .OBJ? When I export a model from SolidWorks into Maya as an .OBJ, it has a lot of vertices, normals are inverted and it is a mess. I need those models to optimize those models, is it better to clean the complicated part and just remodel the simple…
Howdy all Im having an annoying prob with Max7,basically all im trying to do is export a model in .OBJ format for the mod im working on. But I tick the Texture Co-ordinates box in the export menu then when I import the .obj into max (or any other program) the Co-ordinates seem to reset themselves. Ive tried resetting the…
Does game engines handle FBX better than OBJ ? (Thanks for the reply :) ) But I want to know why does those lines appear when I average my normals in XSI and Export as an OBJ , even if my mesh is a cube or something else , where the same meshes looks ok exported as na OBJ's from MAX for example. Just the tangent basis…
So i had been working on my character model in 3ds max, I was UV mapping it. I exported .obj because I wanted to open it and tweak it a bit in maya. I saved it, closed max, and restarted my computer. When I came back, I tried opening max. About five seconds after i click on max, it gets an unexpected error and crashes…