Real quick, I want to know how to do something simple that most users already know how to do so this won't take long. how do I connect multiple outputs from one node to the inputs of another node. I did it before but I forgot. You must hold down a hotkey or something while left clicking and dragging, but everything I tried…
Kind of a strange question but the picture I provide will clear things up. Basically I'm trying to make a bridge from one part of the mesh to the other and connecting them together via the snake hook tool. However when pull the part of the mesh to try and connect it to the other part, the tool pushes back on the area in…
Greetings! I have a question in regards to connecting two pieces of geometry in Maya in order to weld vertices and connect them together. I have two "beams" of the same dimensions; I have combined the meshes and I am now trying to find a way to connect them without the use of boolean ops. I have included a picture below to…
Hey guys just been watching one of Gilesruscoe's modelling timelapse videos using Blender (Video). At 00:43 + you can see him select a polygon and create a tesselated and connected leg shape with a click of a button (I believe). Is this possible in Max (With a click of a button)?. I have fiddled with many modifiers and…
Hello. I started modeling about two weeks ago in Modo. I've watched hours of tutorials but this one thing has always confused me. How should meshes be connected? What I mean by this is if I wanted to create a game asset, say a weapon or house. Do all the objects I make need to be connected properly vertice by vertice or…
Hey guys 'n girls, There has been a thread for linking your ArtStation, and another for adding each other on Facebook. How about getting some good ol' LinkedIn connections? Post them here so we can connect with each other! http://linkedin.com/in/thomasfraser87
You want the conform compound object. It's under compound objects in the create menu. You can't connect vertexes across an edge without cutting the edge. You could try using the slice tool with vertex snap turned on. Or you could insert a vertex on the edge you want to connect across and use regular vertex connect.
Hey! I have been trying to hunt for a script or way to connect an edge between 2 verticies when there's an edge inbetween them, using the "Connect" function in the vertex tab. No luck so far, so I was hopeing maybe I could get some help here. Here is a picture of what I am trying to explain.…
Okay here it is. Would you connect the bolts to the box on the lowpoly? So would you make the lp as 1 object? I wouldn't. I still think this "to connect or not to connect" thing depends on the case. It isn't always the best option in my opinion.
http://www.scmagazineuk.com/WiFi-is-no-longer-a-viable-secure-connection/article/119294/ And to think about the days when people would have to wait days to capture "interesting packets" from WEP connections. GPGPU powuh! :D