Hello.
I started modeling about two weeks ago in Modo. I've watched hours of tutorials but this one thing has always confused me.
How should meshes be connected?
What I mean by this is if I wanted to create a game asset, say a weapon or house. Do all the objects I make need to be connected properly vertice by vertice or can they simply be placed into one another in a single mesh
This confuses me because every tutorial I seem to watch just places the objects into one another on the single mesh, however I've been told by a friend I must connect every vertice between the separate objects to create one object.
Sorry if this seems like an obvious question but I can't seem to find an answer for it.
On a side note, does anyone have some tutorials/websites about asset creation for games? (basic/beginner) It's what I'd like to focus on.
P.S some tips or information you all wish you had when you first started as well would be much appreciated !
Replies
It's mostly a matter of scale and importance of the prop and the game engine. I wouldn't worry about properly attaching the bolts at the base of a lightpost. I usually would for larger protrusions on a scifi wall, however.
Thank you so much for the reply I really appreciate it. so It seems to depend on the model ? Hmm interesting. If there's any example you/or anyone else could provide or more insight I'd greatly appreciate it