Registration is open for CGMA’s Summer 2019 term. CGMA is the leader in mentored online art education with over 100 courses taught by the industry's leading artists. Their curriculum focuses on the most relevant industry techniques. This means artists serious about equipping themselves with the skills they need for success…
Just as the title reads. I'm mapping to a pre-created map and being able to adjust Uv's similar to to how photoshop allows transforms would be great. I know I could transfer the uv's to polys and then warp them using ffd's etc. but I want to know, is there something out there that lets me do it in the UV editor? Thanks, -…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
http://td-u.com/tdu-summer-workshop-series/ tdu is proud to announce this August's Live, Online Workshop Series. These two-hour workshops are designed to give tdu students a direct interaction to industry professionals who are creating amazing work. The workshops will be streaming, live video sharing conversations. Each…
I'm in the process of making a low poly/mobile version of Miku Hatsune :D Ref (these were grabbed from Good Smile Co): Figuring out proportions: Model: For the hair, I did read in Hazardou's Miku pdf on how he made his hair. There is a small album I made on it was done for my model, based off of what was said in the pdf,…
HII! I'm gonna post here my work for the Arenanet internship art test. Hope you enjoy it! Zbrush screens Here's some work on the fur and neck part I am a big fan of the stag armor of Guld Wars 2 and at first I modeled the horns with some details on them but then looking closer to the concept I saw that the horns are smooth…
Hi! I'm one of the unlucky few who only read about the contest late. I'll be trying my very best to create something which would hopefully be worthy of a feature. It'll be my first time handling with game/real-time FX so here we go! LATEST WIP: https://www.youtube.com/watch?v=jc1SJvhI9b4 My main choice of software will be…
[vv]48179371[/vv] Hey there you guys! I just finished my grad reel after a year in a Vancouver school. Recorded in UDK. I was hoping for some input on the next project I should do to have a more varied and complete portfolio, since is the first real piece I've finished. Also, crits and suggestions for this one are…
So i started this tread for help on moving from blender (which i have experience in and i know pretty much all the hotkeys for modelling) to maya. at first sight maya seems quite confusing and after watching some tutorials i wondered if i could be productive using it as it seems to take many keystrokes or clicks to make…
So Im currently working on this chair for a client who has most of there geometry but Im having to redo most of the ones they have as they were made very poorly. Im having to use 3Ds max which Im relatively new to (Ive been trained in Maya so working on making this transition). Iv run into a problem with this chamfer tool.…