So I tried hard surface in zbrush for the first actual time since i found myself lacking at it and this sorta scifi racing helmet came out lashing at me right now everything is still blockout except for the helmet which i'm starting to detail, please excuse both the simplicity and the cat ears there's also a head under the…
Howdy everyone, figured it'd be a fine time to start a thread here after lurking for quite a while now. I recently completed an Advanced Diploma of professional Game Development (Specializing in art and animation) with AIE, so I'm now just trying to get my portfolio and skills to where they need to be. To that end, any…
Hi, people! I'm starting my new WIP. This time it's a paramilitary cyberpunk cyborg. I'm planning to make a real time game model. And, as always I'm glad to share something interesting from what I know and from I'll discover during the process. Short about collectors. In the world where they exist there are corporations…
Hello guys, i am a 3d artist, i can draw decently with a pencil but i am struggling with coming up the exact details of things. I find it easier doing subtractive sketching in photoshop and making silhouettes but apart from some major big shapes, i cannot visualize the rest. Trying to blockout stuff in 3d will only…
Hey I have a basic blockout level I made with BSP brushes in UDK that I now want to export and then import into Maya. I can export it from UDK fine, with either .obj or .fbx. The problem I am having is with the faces being all over the place - meaning what should be a simple quad has been split not only into 2 tris, but…
No, I'll disagree with you that "almost half of the user base bought it used somewhere down the road". I played Dead Space. I didn't buy it new, I didn't buy it second hand, instead I rented it from Lovefilm. The Blockbuster video that I walk past at night is about 50% film and 50% games these days, so I suspect the rental…
There's no right or wrong way subd modeling something that is mostly hard surface however a few points I think worth keeping in mind picked up over time creating this and other similarly aligned objects. - Try to keep manual editing at a minimum (either moving vertices, edges or faces by hand) - Maintain uniform edge…
@Djanki Yeah you are totally right i totally missed that, might have been a bit too lazy on the sculpt haha i will correct it thanks a lot!! I am glad you like the lighting! @switz Usually i do a big blockout scene in maya; all in one piece, just to try some fast iteration but pretty quickly i split my pieces in "modular"…
Ashaman73 Thanks very much! I definitely think you're right there, I felt something was off about the lighting but wasn't sure what.. I also hadn't noticed what you mentioned about the source of the blue light and it's play on the statues.. now it's glaringly obvious! dustinbrown Thanks dustin! I did post a YouTube vid of…
Thanks for the feedback! Based on your feedback, I decided to dynamite the girl's face and essentially redo it, trying to stick much closer to reference provided by the face of a friend of mine. I don't have much progress on the guy atm, but I'll make your corrections on the next update! Now for UPDATES BLOCKOUT…