For the tree, the leaves are too dense and possibly too big, a little difficult to tell at the moment. Also you might want reference and observe how branches grow out and the shape that the leaf masses will take, it looks very random right now and unnatural. You don't really see branches that twist down like that very…
Hello, Anyone into pressing some buttons?! Do you like throwing fireballs? Fatalities? Blasting your opponent off the map at 250%? This topic is for ALL Fighting Genre games and platforms given it's a relatively small genre figured we could have it in one place. Add your info and the fighting games/platform you may play.…
Hi community, I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution. Here is the problem: In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…
Try using a bump map instead. For some reason normal maps and rendering in mental ray doesnt turn out right (at least for me and the few times I tried it).
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hello! After some requests, this is a breakdown and quick walkthrough of how i created the scifi corridor i recently finished. The scene is inspired by this scene: http://cghub.com/files/Image/103001-104000/103206/737_max.jpg Created by Sam Brown (thanks people in the community for pointing this out) This is my first…
What basicly really freaks me out is when a person that clearly has the money to buy all the titles he wants to play refuses to spend the money. Said person pirated in his earlier years as a student. And besides talking with him about the issue I always thought that he would stop when he finally gets his wellpaid job. But…
hey dude, cool stuff keep them comming! right now they look to clean i think. each of these textures is very '3d'. that is, pristine and without character. i think each of these need more textural detail, some of them need to be less bright.. the colors could be more vibrant and they're also fairly monotone. here's a few…