I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans. Thanks for your time.
The addition of Zombie CTF is great fun. But The zombies are super dumb. If you create a Z Knight within the walls of your own base it will start destroying it while its on it way to attack the enemy. Also they very rarely get as far as attacking the enemy as the AI path finding isn't great. Still...its fun.
i mean how are you creating the road and what are the issues you're trying to solve? it's hard to tell from the attached screenshot what you're trying to achieve and what's not working
I worked on this a while back, but decided to x-post from the '13 WAYWO thread. I'm pretty happy with him so far (aside from the head/neck connection), but there are probably some glaring problems I haven't spotted yet!
Quick pipe is great! it cuts down a lot of manual work i have to do! However, i have a bit of a problem ,where I am using it to
generate roots on world space. Meaning, im not just making modular assets and
im assembling a unique group of geo in different locations away from the world
origin. The issue is that after…
Hi all, hope your day is going well. I currently have some availability and am looking to take on a couple of projects. I've attached a few examples of my work and will leave the link below to view my full portfolio. My Portfolio can be seen here - https://www.artstation.com/jon_hopkins I have more than 11 years…
Hey guys, i guess it is about time I did something like this on polycount again. It has been a while. Many of our projects are ongoing so we can't really do something like a retrospective. But we finally managed to post the majority of work we have done on the latest Game in the Crash Bandicoot series. It has been such a…
Ramen VR is looking for a skilled and creative Lead Concept Artist for Zenith, the world’s first anime inspired VR MMORPG. As Lead Concept Artist you will work closely with all departments to help create memorable characters, unique environments, compelling weapons, and props. You will use your artistic expertise to create…
[FONT=Arial, sans-serif]We are looking for an experienced Environment Lead who can create environment assets and lead the environment art team for the MMORPG Fallen Earth. The Environment Lead must have creative, technical and personal skills and be comfortable working closely with the design and programming teams. You…
Are
you passionate about video games? Do you want to keep progressing in an
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Lead 3D Artist! Gameloft
creates games for all digital platforms and is present on all continents,
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