Hey guys,
i guess it is about time I did something like this on polycount again. It has been a while. Many of our projects are ongoing so we can't really do something like a retrospective. But we finally managed to post the majority of work we have done on the latest Game in the Crash Bandicoot series.
It has been such a great experience to see this project grow over time. From initial ideation before the game was in development, to gameplay concepts, then production with creating concepts for big parts of the world. Executing many of them as complete levels, or creating the assets for others to make levels from. To 3d character creation which tackled stuff like pushing Crash himself over the finishing line, recreating other main characters and a ton of enemy and environmental characters.
It has been a blast, even tho I personally only had a very minor role in this project. Thanks to toys for bob and all the other people involved, so many cool collaborations here.
A big shout out to all the people who helped bringing it to life
Concept Art:
Thomas Michaud
Frederic Fouque
Svenja Rösner
Johan Mai
Joao Sapiro Josue
and me
Also
Boris Patschull (Managing Director)
and a big shoutout to
So lets start with some vis dev and outro artwork, shall we?
Outro:
The first five images in this gallery are visual development artworks
that were created in a very early stage of production to establish the
general look & feel/mood of some locations and set-pieces. If you've
played the game, you'll instantly recognize some of them. The airplane
chase, of course, got adapted as it became the climax of The Crate
Escape.
The other five images are artworks that were created during the
final stages of production - you'll get to see them in the epilogue once
you achieved a 100% completion rate in Crash 4. Which y'all surely did,
riiiiiiiight?
Important note here: design, composition and line art on those were done by Nicola Saviori, and we took them from there.
Replies
Booty Calls
Jetboard Jetty
Rush Hour & Food Run
The Crate Escape
Dimensional Map
Off Beat
Flashback Tapes
Misc. Env/Prop Work
Character outfit selection spot concept done by Johannes Figlhuber and Ilka Hesche. (Neo Cortex by Nicholas Kole, of course.)
Neo Cortex Pod
Tim Moreels
N. Gin
T-Rex
Dr. N. Brio
N. Brio Brute
N. Brio Pterodactyl
Louise
Spirit
Axolotl Squirrel
Shnurgle
Mama Shnurgle
Space Eel
Baby Space Turtle
Space Turtle
Starfish Chomper
Styrasaurus
Dino Kid
Sail Lizard
Wasp
Vicious Viner
Venus Flytrap
Blowing Beetle
Anklosaurus
Polar
Crab
Jungle Walker
Villagers
Spider
Toad
Sn@xx vehicles
Transforming Platform
Off Beat Floats
Cannon
Crusher
Skeleton Juggler & Propeller Hat
Skeleton Musicians
Ghost Musicians
Jack in the Box
Mouse
Electric Cockroach
Robot Cortex Boxer
Lantern
Potion Monster
Crash Ika-Ika Suit
Coco Ika-Ika Suit
Coco Kupuna-Wa Suit
Crash Kupuna-Wa Suit
Coco Totally Tubular
Coco Through the Wringer
Crash Through the Wringer
Coco Crate Crusher 9000
Crash Crate Crusher 9000
Coco Pursona
Crash Pursona
Crash Marsupus Erectus
Coco Marsupus Erectus
Coco Geometry Warrior
Crash Geometry Warrior
A Real Grind
Crash Compactor
Snow Way Out
Building Bridges
Stay Frosty
Bears Repeating
Blast to the Past
Fossil Fueled
Dino Dash & Rock Blocked
A Hole in Space
The Past Unmasked
Dingodile's trailer
I Know, but i just lost words! Love your stuff!
I think my only complaint with the game art wise was the new Tawnya design didn't get fur like Crash. She kind of looked weird having the face color shifts but no fur streaks to blend between them.