Hello, my name is Anton Yushin. I am a 2d artist. I have 3,5 years experience in creating 2d graphic for games. Now I'm open for freelance work for your projects. I work in realistic and cartoon style. What I can make for you:- Character concept art;- Illustrations;- Icons for your game;- Quality icons for store; Full…
[Made in UE4 - real time 3D environment] Hey there, I've been working on this scene for a little while and I'd like to have your opinion on lighting and composition, basically the big picture. I'm however happy to get any feedback on details and the little things (specific props etc.). I reached the point where I can't…
Hello everybody! my name is Evan.Hsu. I represent Leafi Studio to provide our services. Leafi Studio is a cool studio established by a few of senior 3d / 2d artists who working in CG/Game/Animation industry for many years.we work with High quality but in friendly rates Take a look at our webside:…
Hi all, So I've been wanting to know the best way to optimize texel size for characters. My goal is to create a realistic game character and I have an issue here where on Unwrap, the texel size across the face looks clean except for around the nose area. I've tried two things seperately: Smoothing and Soft selection. With…
Hello Polycount! This is my first post after lurking on the forums for awhile, soaking up all the knowledge and tutorials I could find. Right now I'm nearly finished my second year of my Game Design course in College (UK) and about to enter Uni doing Game Design again for 3 years. For our final project in the course, we…
Project: White Is an Unreal Tournament 3 Modification with the express purpose of trying to successfully build out the White universe. The focus of this project is to bring a couple of new game types to the Unreal Franchise and at the same time network the team with the rest of the unreal community. Our projects heart is…
Here's an older draft of a character at 1320 tris. I will keep this mesh around as an NPC character and clean up the textures. The majority of combat will be against creatures with lower polycounts than these characters though, and it's possible I'll need to lower it even more if I want bipedal enemies like this. an…
There is an article on this website I used to get started on my own modular characters. Google "modular character system" and look for the polycount thread. It's probably archived in the rigging section of the wiki as well. It goes really in depth. For my own system, yes I have all pieces rigged to a single skeleton in a…
TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for…