In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
Statement, a creative post-production house based in Barcelona, is seeking an experienced Senior CG Generalist TD for an immediate start. Qualified professionals are encouraged to apply promptly. Type of contract: Full-time permanent contract Description The Senior CG Generalist TD is a methodical and technical…
Japan breaks ground on world’s first museum for video game art Construction on a state-of-the-art facility that includes the world’s first museum dedicated to video game art has officially begun in Japan’s Yokohama city. Article -…
I'm working on a project that uses Z axis so all the objects are facing X+ axis. I know I can change the mirror axis of each object, but how do I save it so it doesn't reset the next time I load ZPR? Or may be there's a way to change Zbrush's default mirro axis from X to Z?
Hello everyone, I am pretty far with this project already but I thought it might be worth sharing: Feel free to let me know what you think and how you like it. Best, Sebastian
I feel like this is probably a fairly common issue but I cant seem to find anything online so im probably googling poorly. Im sure the answer is probably how the triangulation is done but im not sure how else to do it, its the exact same topology and issue on the other side also. It was baked in marmoset and it looked…
Same here. I don't find quick previews of 3d scenes particularly helpful for what I do plus there's the chance that a complex file loads so slow or perhaps not at all that you may as well fire up the DCC to inspect it properly. But I do find it funny that they would disable FBX support and instead try to force this format…
Hi there! Trying to keep my job search feelers out but I feel like I have loads to improve on before I can turn some heads. Any tips/techniques/tutorials you kind people can share my way? Here is my Artstation. Thanks. -Ara
I think you both nailed it, really excellent work! Sometimes life doesn't let us do things on a perfect time table but having the self discipline to keep working at it until you finish it is just as important to growth as anything else. :)