Sirlin Games is looking for a Concept Artist for short-term contract work for the "Fantasy Strike" fighting game. We need 7 stages with props concepted & illustrated. The game's style takes inspirations from Overwatch/World of Warcraft/Guilty Gear Xrd style, so a stylized portfolio is highly preferred with examples of…
Working on a Environment project for portfolio. I'm focusing on the bigger props for now and trying to figure out a good layout / composition for the scene. Most of the shader don't have any complexity, but I will improve some of them later. I've choosen a warm palette with brown tones mostly, because I want it to feel a…
Time to finally start a sketchbook for hardsurface doodles and misc props. I'll start this out with my latest. This is a slightly different take on officer K's blaster in Blade Runner 2049. There were some details like the trigger guard and handle design on the movie prop that I didn't care for, so I made some tweaks. The…
Hello, thank you for the feedback! Creating 3D props is my forte, while environments have been a weakness of mine as I've recently shifted my focus from being a generalist to specializing in environment art. I have been accustomed to rendering hero props as the central element, and as a result, my compositions tend to…
If you are really set on becoming 3D generalist, just a heads up, it's going to be a long hard road. Right now your reel has a 'Jack of all trades master of none' kind of feel to it. Most of us pick one or maybe two specialties, and devote ourselves to it. There is a saying that it takes 10,000 hours of practice to become…
Hi Andrew! I'll talk a little bit more about the overall direction of your environments and props. Let's start off with the edge-shader you have on your work. Usually It's fine using an outline shader however its' really tricky to get something look really good with it and you need to take a lot of things in consideration…
Hey all! I'm a first year student in the UK and I'm currently studying games art. I'm interested in hardsurface modelling, texturing, and sculpting so I can see myself getting into props/environment art. I have until next year to decide whether I go down the games or VFX pathway but I'm honestly having trouble choosing…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
slightly beyond the scope of the discussion.... @ codies they had very impressive power lines in Colin McRae (though might have been f1 memory is a bit hazy :) ) , IIRC it was done as antialiased curves drawn as postprocessing effect.... It had the benefit of a nice smooth line with no vert corners and none of the…
Latest Update - 11 June Currently taking a month off work due to burn out. But I want to look for new work involving more characters. I saw listing for Anime style characters so decided to give it a try. So working on a new character which I found a concept art done by Hans Chen Aiming to have it done before the end of…