Hey all! I'm a first year student in the UK and I'm currently studying games art. I'm interested in hardsurface modelling, texturing, and sculpting so I can see myself getting into props/environment art. I have until next year to decide whether I go down the games or VFX pathway but I'm honestly having trouble choosing between them. I'm hoping someone with knowledge in either discipline could lend me some advice.
I know roughly the differences between props for games and VFX. For example games uses high to low poly workflow vs vfx using high poly and or displacement maps, and there's obviously the difference between all quads vs ngons and tris. Vfx uses a lot more texture sets, and the main software for texturing being mari vs primarily substance for games. The biggest difference for me is not the pipeline or software but the job security. Games production lasts a few years, jobs are more stable, whereas VFX gigs are short lived which does seem quite stressful long term.
Right now I'm leaning more into vfx production, the only issue is whether my skills will be in demand and if I can even make it with all the news going on in the industry recently.
So my question is, what are the pros and cons of working in Games vs VFX as a modeller/texture artist? Also how is the demand looking for these positions in either industry?
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