Can't comment on the polys since there is no data for that. Just post a screen of the polycount in your modeling app we don't need the sketchfab url. Just some screens of the wires and polycount is sufficient. However, I will second the textures thing as well as the fabric wrinkles. I suspect you did the wrinkles in Zbrush…
I agree with the advice given by the others above, especially @Biomag's advice. I'll try to share my personal experience to hopefully help the OP. This was my ArtStation portfolio around February 2018: The first three images are not real-time, while the last one is in Unity. At that time, I thought I was doing really well.…
Because I am curious: What satisfaction do you get when you cover your personal artwork in post-effects and post-processing that completely hides the work you spent the last X amount of hours on? I get that most art in our medium is covered in post work, but you're spending such little time on these pieces only to then…
Thanks for the reception guys! Team here is really happy it's being well received. I do find it strange there's an anti-DLC discussion on what's largely a professional game dev website. I don't expect the comments section of Kotaku, or Youtube to understand this, but Polycount is considered to be a professional website,…
@Ghost-Post counts don't matter to anyone, its all about the join date, as you can tell by my reputation. Hey everyone, I didn't realize I was the topic of this thread (sort of) until I read the whole thing start to finish, kind of just read the first post and the last replies. This thread went from OP -> bad advice ->…
I figured even if I'm not planning on including these pieces in my portfolio anymore (wiped them off my AS lol) now that I've decided what I want to specialise in I'm still going to leave these 3D pieces here for feedback. These are all pieces I plan on revisiting and improving when I have time, especially since they're…
I think we are still in an infancy that might be accelerated with the billions invested in VR and the prevalence of Indie development. Where artists might to a lesser degree see themselves as cogs in the machinery. Where they do not aspire to be 3d modelers, Texture Artists, Animators or some other combination of visual…
Polycount! There's a name I haven't heard in a long time... I'm not sure how this thread got necro'd and into my email, but it's nice to see some familiar names. B) Also, cloud storage 4TW. There weren't a lot of options for that back in 2009, but it's all I use now unless I am literally going to sneakernet something…
https://youtu.be/apoVKOKzRwA Whats up polycount crew? I thought I would drop this here for anyone struggling as a student or going the self taught route. As a self taught artist, the struggle was always uphill, you are entirely accountable to yourself and have to rely on developing self discipline and consistency if you…
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