Aside from the technical aspects that have already been mentioned, your interpretation of the concept has diminished just about everything that makes it such a great concept. The structural elements have no character, and the choice of overblown daylight desert as a backdrop doesn't fit the style of the building at all, or…
I think it's cool you want to do your own character but trust me, you're better off finding someone else's concept art and following that instead. There's no rhyme or reason to any of these design choices. In the industry, 3D artists have one job: making 3D art. Concept artists have one job too: making concept art. In a…
Interesting answers so far. I never really felt I needed to sketch or conceptualize anything on paper before modelling. However, I can see the obvious benefits, especially for a character artist. To ask a question on top of this and save creating a new thread. What aspects of drawing should you focus on as an…
Hello Polycount, I am a creative passionate CG Artist who has great skill in 3D Graphic modelling, texturing, rigging and animation. I also show technical attributes in conceptual art and thrive in obtaining new skills among digital art community. I plan on working in the video games industry, however I am also keen on…
Hey Ryan, Cool weapon. Try spending more time on the conceptualization of the weapon. Right now it looks like 3 spikes coming out of a big dice. I would of only used one of the spikes in the unwrap too, there isnt any remarkable differences between any of them to justify the UV space you used. I would of unwrapped only…
Hey! I am new at Polycount. Wanted to share my last work. This project is 100% my own work — everything was done from scratch in over four months. All scene parts been made in UE5. Hope you will like it! More stuff and details here: https://www.artstation.com/artwork/0lr43e Original concept by: Nick Keller
Welcome, all! Time to kick off the second Monthly Environment & Prop Challenge for 2020! Special thanks to @zachagreg and @icegodofhungary for suggesting many of the concepts that wound up being included this challenge cycle! :+1: This challenge cycle marks the introduction of the Wildcard category. This will be a…
I'm looking for a level designer to help me put together a city map for a post apocalyptic themed sandbox game. The game has elements of parkour in it, you can see how much based on my current TPC demo here: (WSAD, space to interact with green highlighted objects and 1-6 to toggle weapons).…
Welcome to the Bi-Monthly Character Art Challenge! UPDATE: Challenge will run until the end of December January Previous Challenge Thread How it works * Each month, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original…
Hello everyone! Wanted to try and improve my mechanical sub-D skills, so decided to have a go at this concept (its actually the other way around, the concept attracted me so much that i just had to do it, and the sub-D thing was a great added bonus). Concept: Heres a link to the deviantart profile page of the artist. This…