Hi all, I’m Jake, a sound designer & audio engineer from the UK, who graduated last Summer. I currently have no experience with animation & game audio specifically but it’s the path I wish to explore more and I’m confident in my ability to adapt, based on my skill set. I’m looking for animators and game developers who…
Hi, My name is James Tan. I am a programmer working with RoboBlitz and have had great success in developing my game for it. I am also an artist but I haven't had much time to work on the art assests while developing code at the same time. Unlike almost every other mod for RoboBlitz out there, mine is an actual working…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
Hi everyone! Here is my latest project I made between other projects just because the idea suddenly occured to me :) . The idea was to make a kind of alien tree with rigid outer bark skin, that protects its burning "heart". So here is what I finally came up with.
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…
You could reproject a clean retopologied mesh on it ? (subtools>project, and/or zproject brush) zremesher could probably do the job for the retopo or do it manualy. Or maybe even use a copy of your base vase subtool. So : -retopo -subdivide -project
Hi! By now you probably put your plan into action. When you're generally happy with the shading achieved by the modifier, you could apply it as a starting point. Personally, I define sharp edges while checking the mesh shading, placing UV seams at the same time (unwrapping in Blender). I had another look at the model, so…
Project 2: Creature Head Bust, Lateef from the Spyro Reignited Trilogy I LOVE ZBRUSH GRRAAAAHHHHHH anyway I also really like Spyro and when this project got introduced, I knew I wanted to do one of the dragons, and Lateef was who I landed on. All the dragons are beautifully designed, but I especially like the Dream…
Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…