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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Sketchbook: Kyra Booth

Howdy! This is my first time posting here, so I'm still figuring it out. I'm an animation senior at CCS, but I'm taking a couple game art classes before I graduate, so heres' my first game project! This is a small diorama of a section of the cafeteria from Psychonauts, but modeled more directly from Peter Chan's concept art for it. My overall goal was to make it look a bit less like it's from 2005.

All textures are just edited from Adobe Substance 3D Painter, aside from an HDRI from polyhaven: "Zwartkops Straight Sunset"

Replies

  • Hudson_Guilmette
    This looks AMAZING! I absolutely love the 3d rock texture on the pillar. It turned out really amazing, I am also really impressed with the cups stacked up, the form ready really well and the shaders on them turned out great.  
  • falcon_freeway
    Project 2: Creature Head Bust, Lateef from the Spyro Reignited Trilogy

    I LOVE ZBRUSH GRRAAAAHHHHHH anyway I also really like Spyro and when this project got introduced, I knew I wanted to do one of the dragons, and Lateef was who I landed on. All the dragons are beautifully designed, but I especially like the Dream Weavers, and Lateef is just a chill guy, so he became my homie for the past couple week. I made myself refrain from replaying the game yet again or looking up anything other than his concept art and original low poly model, and here's the result! I mainly used the base tools, but I also used many AJ and Orb brushes, as well as the GIO soft forms brush. Fun stuff, I like them a lot.

    The original concept art that I based this sculpt on was made by Nicola Saviori.


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