Its a nice start, needs some polish though. Like the others have said, the lanterns are a bit dark at the moment. They look quite dull and don't really have that glowy appearance you'd expect. Something like this: Also something I like about this image, the water is flat. In your image the water is choppy and it creates a…
Hi all! Since Max8 has no notion of project files, it can be a bit annoying to properly reference texture files locations when moving folders around. Usually I go around this thanks to the popup dialog that prompts you to browse for missing textures and paths. However I have a problem with .fx files. I still have the old…
ENVIRONMENT ARTIST Are you ready to set the bar for engrossing nextgen environments? Take your career to the next level and set the standard for visionary interior and exterior environments. Work in small teams in a highly productive atmosphere with professional game developers at one of the most successful AAA next-gen…
Hi guys ! I am fairly new to rigging and I have been breaking my teeth trying to find a solution to rig a double wishbone suspension system inside of Maya for a while now, and i can't seem to find a solution online for this so far. Basically, the system is composed of the car's chassis (mesh), one upper wishbone (white),…
Hey everyone! So basically I'm using a Auto Rigged character from Mixamo. It's royalty free, no license issues are present for current downloaded models. (Check Jeanette's post on their adobe forums) My issue is these new animations from Mixamo come in and different origin starting locations. I could blend these using the…
Hello, We (www.sourcebits.com) are planning the production of a high-end fantasy 3D game for iOS. For this we are looking to put together a group of talented 2D and 3D artists for animation, modeling and texturing. The art team will be located in Germany so, please do only apply if you can move to Germany or already live…
Hello PC Need a little help getting my normal maps produced for a this character. This is my first attempt at producing a normal of this type and its giving me a headache. I have read the normal map thread on this site and it has given me a fairly clear idea of what I need but I have not yet been able to produce it. So…
Hey guys i'll keep this short and sweet. - Did 3D at university, loved it, made games focused assets every day. - Got a job at a local arch viz studio, worked there for 4 years. Finished nothing portfolio wise (started a few things but nothing surfaced). - At the studio we rarely made assets, everything was library based…
You know that visual bug with Orientation constraints on bones attached to controller objects? Even if you attempt local/world offset on/off, opening the file the bones pivot has been oriented differently. (Say the bones pivot is at an 15 degree angle, it pops it to 0) Is there a way around this other than having an…
Hey PC, I was approached recently about doing a workshop in September at a local art school, specifically about how 3D can be used as a tool in comic creation (web or print). I have a number of great examples - Luxo's work from Zbrush Central comes immediately to mind, though it's a little on the nose, but the more…