Are there any good breakdowns or tutorials out there for making "meat moss" textures? Examples include - Beast ships (Homeworld), bloody biomass (Doom 2016), Zerg creep and structures (Starcraft), etc.
hello everyone looking for some critiques on this to help further improve my skills in hand painting textures. Also i'm new to this so i'm not sure on how to make the image bigger.
I'm slightly starting 3D environment modeling inspired by WoW. I will keep the polygons as low as I can do, and put handpainted texture on. This is a part of my note for the entire concept :->
Hartland Tales, an MMORPG 6 months in development, is seeking 3d weapon artists and texture artists, as well as graphic designers. We are a highly organized team consisting of 20+ developers ranging from programmers to level designers utilizing Google Drive and Trello for content management, and tasks. Some of our most…
I'm trying to do vertex type blending using substances in UDK. For some reason I can't seem to assign an image to the image input that I built into the substance. The input shows up, but nothing happens when I try to assign a texture to it. https://dl.dropboxusercontent.com/u/9194933/UDK/TestCube.fbx…
Hi, I have just started out with Substance designer and I have created a Graph with some noise/tilling texure. But how do you bake this texture out. I have seen several baking tut but they cover HP/ LP meshes baking. I just want to bake out from the nodes. Can anybody helpout on this :-)
Hello, Whats the best way for texturing a mountain that's supposed to be used for a corporate video. (Rendering with V-Ray, Mental Ray). And with a polygon limit of 200k would it look realistic when you get close to it? "When close up (flying over) we need the rock to still look detailed" said the client. What size it has…
So there is plenty of threads about plugins for Photoshop that helps 3D artists with texturing and such, however I don't know of any GIMP threads about this topic. Since I moved over to GIMP and want to improve/change my workflow, I was wondering if there is any plugins you would recommend to use with it, or other tools…
Hey, here's 2 models i've made looking for feedback on the texturing. First one's an old brokendown pillar, inspired by the the eat3D broken pillar. and the second one is a old rusteddown fire hydrant. In generall im unhappy with my specmaps, I dont really have a good workflow for making a spec, its mostly, just…