Hi,
I have just started out with Substance designer and I have created a Graph with some noise/tilling texure. But how do you bake this texture out. I have seen several baking tut but they cover HP/ LP meshes baking. I just want to bake out from the nodes. Can anybody helpout on this :-)
Replies
you don't need to actually bake the texture, this would be the wrong term. Just export/save it.
Exporting textures can be done in two ways in Substance Designer:
1. Click on the small Gear-icon in the Graph-Toolbar and choose to export the outputs.
or
2. Right-Click the graph-name in your Substance package and choose 'Export outputs as bitmap'.
Best Regards