hello everyone looking for some critiques on this to help further improve my skills in hand painting textures.
Also i'm new to this so i'm not sure on how to make the image bigger.
One thing that would help take the texture to the next level would be to unify the lighting. That should makes all the little parts of the item feel apart of the whole and give all its forms more depth.
The fun part is trying to decide which way it should be lit. Things I'd think about would be:
- What and where is the main light source?
- How will the weapon be displayed? Will it be on a wall or lying on the floor?
- How will the weapon be used in game? Will it primarily be carried horizontally or vertically?
With hand painted assets, I would suggest lighting weapons from one direction, directly above. But maybe some under-lighting might look pretty cool too, eh?
Finally got time to update this project what I added was a light-map that I baked out of maya to see how that works. also to answer the concept design, no the concept is not mine I got it from Andrew Klimas at http://draaawr.blogspot.com/. I should of put that on the presentation before i posted but this time I put it on there to give the proper credit to the artist.
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Really nice concept design. Is it yours?
One thing that would help take the texture to the next level would be to unify the lighting. That should makes all the little parts of the item feel apart of the whole and give all its forms more depth.
The fun part is trying to decide which way it should be lit. Things I'd think about would be:
- What and where is the main light source?
- How will the weapon be displayed? Will it be on a wall or lying on the floor?
- How will the weapon be used in game? Will it primarily be carried horizontally or vertically?
With hand painted assets, I would suggest lighting weapons from one direction, directly above. But maybe some under-lighting might look pretty cool too, eh?
But here is the update.