Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
To add nothing new but say it in a different way : Sometimes the names of things can make shit confusing as hell, but in this case, the function is defined precisely in the name. Ambient (referring to games lighting) = An ambient light source represents an omni-directional, fixed-intensity and fixed-color light source that…
NAIMA: Are you an artist? Do you prefer 3d model or draw? Do you feel and see on your work that you have a more “artistic approach”? Are you a technical person? Do you think that you are able to model or draw because you have technically mastered the technique? Its important to know what type of artist you are before…
*Edited 27th February 2018 Alpha stage gameplay video here https://youtu.be/IowOtCaxNpo For my final major project of University (Hertfordshire,) and hopefully to continue beyond uni, I'll be working on Inari and Oni-girl, an arcade-style Superhero themed 2D beat-em-up in which the player controls two characters at once…
Hello, I'm really new to this site and was looking for some critiques on my 3D work. Normally I don't get actual feedback even when I ask for it but I really want to improve and hopefully break into game development at some point, along with actually connecting with people who are into the same things. Anyways, this was my…
So I'm in school now, I hate it. At the same time, I know if I were to start applying, I wouldn't get far because my skills aren't really up to par. I'm really frustrated with school, right now, and I see so many people with out Game Design Degrees in the industry that it makes me wonder if I'm really just wasting my time.…
Looking for some clarification. Still fairly new to Marmoset. I have an arm and a hand. Arm and hand are separate meshes (in both the high and low). They live on the same UV set. I do NOT want them to cast AO on each other. I'd like them to bake out into a single PSD file. I like using the Multi-Layer PSD option. Here are…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
FIrst don't use Wix. I did the same mistake starting out. It can be slow on loading for certain computers and wastes the reviewers time. All the images or compressed and visually modified. In my experience it sharpened the images after losing details from compression at import. Wix sites look unprofessional when they have…
For me, I started in a small indie studio. they only hired people straight out of school, so everyone was junior. I was the only animator for a long time, so i wasn't learning as much as i wanted or needed to get into AAA. I started taking online classes at night to imrpove my skills and learn from industry vets. I took…