Hello, I'm really new to this site and was looking for some critiques on my 3D work. Normally I don't get actual feedback even when I ask for it but I really want to improve and hopefully break into game development at some point, along with actually connecting with people who are into the same things. Anyways, this was my first attempt at making lowpoly assets for a game, so I started off small and making some grenades (I know it's probably cliche) but any feedback would really be appreciated.
Everything was modeled in Blender, Textured in Substance Painter and finally was rendered using Eevee within Blender:
I mostly focused on the two grenades in the scene, the bullets are also low poly; The Flashbang has one whole map and the M67 and bullet share a separate map:
Finally just some solo images of each grenade:
And that's it. Hopefully I can get some feedback regardless if it is good or bad, I want to improve so I appreciate it nontheless. Please let me know what you think and if you have any questions about anything just ask. Thank you.
Replies
Looking pretty good but there are some issues at first glance.
Blue - there are some shading errors in your mesh given away by the specular.
Green - for game assets the silouete should be well defined in terms of polygons. You made the middle band thingy with polygons instead of adding them where it matters.
Red - the scale of the texture features is quite large. If you compare this with the detail of the spherical grenade, it looks like a toy or something not made of metal. Also the intensity of the bump is quite high.
Again, add polygons where it matters, on the silouette of the object not the insides.
Use smoothing groups or whatever its called in blender (hard edges?) to avoid large patches of gradients in your normalmap. Unless you are using 16bit normalmaps, those gradients can create artifacts. Google the Toolbag baking tut by the guys at marmo, really good tutorial on baking in any program.