Hey Polycounters! This is one of my first posts, and my first time showing any of my work here. I have been lurking around for a few months, and I have to say that I am very impressed and humbled with not only the work that is shown on this site (I am truly in awe of the skills floating around here) but the amazingly well…
Hi, I think other Polycounters has been circling around this issue but I haven't found anyone that really has nailed the issues I'm having. I've noticed that when export my meshes from Maya and import my models to UDK the Normal map doesn't display correctly, I have devoted some time to find out where the problem lies.…
Hello all, I was wondering if anyone has any experience with the whole export/import from UE4 to 3D Studio Max and back. It appears that exporting the data/entire scene from matinee and importing it into 3D Studio Max works just fine, but it looks like when I export my scene from 3d studio max using fbx 2012 with baked…
Hello! I'm fairly new to polycount (joined in Februaryish?) and started a thread over in the 2D place upon joining. School got busy and I had to focus on that, but since it's Summer and I only have one class to worry about, I wanted to push hard on my skills, especially 3D. I've searched the forums and wiki can't seem to…
I upgraded from 2.2.0 to 2.2.1 and since then SUITE hasn't worked. Nothing appears to happen when I launch the suite, nothing in Task Manager, but in Process Explorer I can see the Suite sitting there doing nothing. If I use Process Explorer to kill the process nothing happens, trying to kill it again gives me an "Access…
i have a problem when i try to make a batch render in maya an it killing me so here is the issue i about to bath render i check the script editor and this is what appears Result: Rendering Completed. See mayaRenderLog.txt for information. // when i check the maya render log this is what appears 11/6/2011 Starting…
Limited Time Offer Buy now and get 3 Licenses Offer Expires on 08/4/2012 RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools…
Hey, everyone! My name's Samuel Horton- I'm a screenwriter, video game writer and environment artist who is now open to collaborating on some paid gigs for the foreseeable future. For some background, I've been involved with independent video game development since 2012, most notably with Edible Hammer Games' The Solar…
Hi there again! So I've been able to bake AO using the Skylight method in 3DS max 2012.:) However, the results are not as good as Mental ray. The skylight method would always leave a light rim in corners using intersecting geometry. MR does not. I've been experimenting with MR and the big trouble I'm having with it right…
@MarioMarlo said: Here is a video that show a way to tackle the corridor shape. You want to unwrap that shape so it's straight. So it's like a strip. If you add and edge loop in the middle, I believe the UV program you are using has a function that's called Straighten Shell. I'm not sure if you use Maya or not. Blender has…