Hey guys! we are making a game called Distortions for some years now. And I´m looking forward to show you, and hear what do you guys think about it, so we can improve it. Let me start with some pictures. Here it´s the synopsis of the game. I copied from our site. Distortion is a game of musical psychodrama. Set in a…
Hi PolyCount A friend of mine who is a film director "who directed a 2 hours film and made a lot of plays" is intrested in making a 3d animated short film , we have an outline for our work , i would consider even the film's title/concept a confidential thing , we would make it a cartoonish abstract film which deals with an…
Evening Ladies and Gents, I've posted only a few things on Polycount but I am prototyping/testing some ideas on some props for Fallout 4 when GECK is available. The first being an Arcade Machine. I just wanted to make one that suits the FO4 colorful, yet, post-apoc feel you get in the current world of Fallout.…
Hey Polycount! For one of my modules in my last year here at Staffordshire University, I was tasked with redesigning/reimagining a fighting game character. I chose none other than the man himself, Scorpion. I actually when through a couple concepts, most of which didn't stray too far from the original design and ending up…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
That's because Project files are essentially 'scene' files as Maya or Max, they're the only thing in ZB that will keep your entire scene intact and last how you left it. ZTools are essentially the OBJ version of ZB, they're as basic as you can get without breaking the bank. I also don't understand why people keep on…
@Biomag Ohh and the Character is right now on Ice bec first was a Arcade game like Projekt with a frinde (still working on one part for Portfolio) than my Thesis and right now we got a graduation project where I want to start asap. so I need to see if I can even find my time ^^'. Just so but my graduation project is some…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…
Heres the progress so far: After meeting with my tutor it turns out creation of the scene is too much for this project, although I will return to this and complete the whole scene at a later date. Focus is now on the shack alone. I have reduced the polycount of the shack to the basic shapes and I've UV'd it. The next step…
Yeah but UDK is really easy to get stuff set up in as an artist. Everything you need: http://www.worldofleveldesign.com/categories/cat_udk.php The programmers I've worked with absolutely hate both Unity and UDK (Hipster programmers I suppose.) If you can show them how epic your scene looks with all the tricks UDK has to…