So i'm pretty tired of this problem, maybe someone knows whats going on... Every time i load up my scene maya seems to try and load textures from the original directory that had been assigned to that shader, even though the scene has been saved over and over with the correctly updated path Example: Original diffuse texture…
Hi, I have been working on a UDK environment for a couple of months in my spare time now and the finish line is in sight, I'm just experimenting with decals and any final touches. The loose story of the scene is that there is a hospital room and corridor where someone/something has attacked the patient in the bed and…
Scene From A Movie Competition Deadline: 29th March 2009 The gap between motion picture visuals and the graphical fidelity of current generation videogames is closing with every new AAA game release. Visual realism is becoming more of an accepted part of videogames and more an important part of immersing games players into…
Hey! Just wanted to share with you the scene I did over the last month for the Artstation Wild West Challenge. Was pretty fun and also a challenge to get this somewhat done usually spending one weekend day and a few evenings on it next to work. Although I'm pretty happy with the look and feel of the scene, I think it's…
So I've got this horse and jockey scene that I exported to FBX format from Maya 2016. The FBX scene animates as intended in Maya (both 2015 and 2016) but when I open it in FBX Review, the jockey is not moving at all (the horse from the same scene is fine though). Exporting the jockey separately also results in a file that…
Hey guys! Happy to see there's a VFX category once again. Super excited to start, good stuff going on here already! I will most likely participate in both categories, depending on how much time I can spare. I'll be using Unreal and already started with setting up the scene, particle materials etc. (I know we're not allowed…
Hello! Yeah this is my first project in unreal which I spent the last couple of months on. I'm not new to 3D as I've worked in VFX for film and tv for the last few years, but would like to try making a move towards games. The aim of this project was to hit on a few key things. I wanted to show use of Trim Sheets, Modular…
Cheers for all the positive feedback guys, I really killed myself this weekend to get this thing finished and I really appreciate the encouragement. Big thanks go to the guys in the Polycount Hangouts for being generally awesome and keeping my company on my 22+ hour days this weekend. @Stromberg- Thanks for the feedback…
Yeah, baked in the same scene, just duplicated the baker. Tangent space was never touched and remains mikktspace everywhere. Double checked and rebaked all normal maps. I even made a completely fresh scene. Here you can see three different meshes. Far right is lowpoly in the original highpoly to lowpoly baker, in the…
this actually looks more like a 3d arch previs than an actual hand-crafted scene. all your textures are just flat materials applied to very simple forms. there seems to be very little manipulation or artistry applied to them. take your wallpaper for example: it's the same pristine thing repeated everywhere. no stains,…