Hey guys!
Happy to see there's a VFX category once again. Super excited to start, good stuff going on here already!
I will most likely participate in both categories, depending on how much time I can spare. I'll be using Unreal and already started with setting up the scene, particle materials etc. (I know we're not allowed to add fancy stuff to our scene, and I will submit my final results according to the guidelines.)
The stylized effect entry will be an altered version of Diana's Crescent Strike. My bro Bao already started
his character entry with an Ice version of Diana, which I will be using as a reference to base my effect on. Here is the Refrence sheet, concept and some shots of the scene will follow soon.
Replies
So the basic idea is to mix Diana's moon theme and shapes with ice forms. It's gonna be tricky to make these half moon shapes work properly with ice, but it might work. I will need to model some test meshes soon, in order to get a proper ice shader working with them. The details of the effect will be ice sparkles, some nice trails (like in the 'Frozen' ref) and crescent moons everywhere...
For the color scheme I will most likely make some form of 'Dark Ice', which i think fits better to Diana's 'dark side' and gives the whole effect some uniqueness. The impact and status effect will be some kind of freeze.
Guess next steps will be:
- Painting some textures (crescents, sparkles, trails)
- Modeling ice and trail meshes
- Creating stylized ice material
Next up:
I'm using Unreal.
The warm up could also use some variance in the timing and motion of the particles that are getting sucked in along with adding another supporting element or two.
And as far as the issue you're having with the meshes pointed towards the camera on the reverse cast, I'd say just only show it from one direction. If it was going to be implemented into the game then sure you'd want it to look good at all angles but for this you just needs to worry about the camera angles that are requested. No need to make more work for yourself.
Excited to see where this goes
Yeah, I totally agree with you. I wasn't happy with the wave too and changed it, maybe i'll add even more to it, so it actually 'rolls' before the ice shards, like you said. I also changed the direction and sizes of the ice slightly.
The warmup is just a dummy at the moment, to get a better feel for the timings. I will definitely add more stuff to it. Most likely some moon shapes, I'll have to add more of them to the effect.
Haha yeah, you're right. Having only some hours per week after work, I should totally ignore it. It just hurts my feelings when i create stuff, and it only works in one direction.
Update#03:
Next up:
Hey guys, long time no update. Couldn't quite find the time with Christmas, NewYears etc.
How much do you want me to pay you to turn this into a Riot Level splash Art am IN LOVE WITH THIS https://i.imgur.com/ooyqa36.jpg
PLEASE IF YOU ARE DOING IT FOR THE CREATIVE CONCEPT OF RIOT FINISH PLEASE I CANT BEG YOU ENOUGH
IT LOOKS AWESOME AWESOME AWESOME
Unfortunately free time isn't my best friend lately, so I didn't quite finish all things I wanted to do. My biggest regret is not shattering the ice into little pieces at the end... but such is life
Here is my final entry:
Final Update#05:
https://youtu.be/jkFGKtKSQA0