[ QUOTE ] yah man, i've been hearing all about these chemical disorders for a long time. it's funny how common these are beccoming in our modern north american culture. [/ QUOTE ] Its not just north america realize. Note, I did say the WHO. [ QUOTE ] all i have a problem with is the point of view that someone is brutaly…
Good point @Fabi_G ! I think my next step on this project will be to prepare a handful of materials and work on an UE5 material to handle the vertex painting properly as it doesn't seem trivial to mix different kinds of brick shapes while keeping it convincing. Any pointers regarding that?
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re
looking for 3D Environment Artists for
a medieval fantasy RPG
project. The Gothic II and The Witcher 3 games are the…
Hello everyone, Today I want to introduce you a new feature of my Importer Hub for CRYENGINE tool along with the 0.5 update which allow you to make a complete seamless workflow between the new Quixel Suite DDO and the CRYENGINE mainly useful for preview you work directly in the engine. First, keep in mind that this feature…
There's a TON of unique steps that each of us takes to finish a piece, but in the end, there's one universal and final step we all take - Screenshots. However you reach the end, your work can be pushed farther or made worse by how you decide to showcase it. Unfortunately, there's never really been a good resource on how to…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…
There once was a town on Bridgewater Bay, where a young man lived. This young man was a recluse, and never looked further than the surface of the people who lived in the town. He would go about his day, and people would let him, for everyone knew this young man was cruel. He was selfish, and never went out of his way for…
That's a title and a half and I think this is my first personal work-in-progress thread here, hello there! This was supposed to become my entry for the Allegorithmic Road Trip contest, but I ran out of time (and skill) so I turned it into a learning project. My goals for this are: * design of a fictional vehicle (this I…