Hey all, Does anyone know if it is possible and how to reverse the vertex normals on a vertex shader level in ShaderFX for Maya? What I'm after is equivalent to disabling the "double sided" and enabling "opposite" on the shape node of a polygon object. But I can't find anything regarding vertex normals in the Vertex Shader…
Early Christmas for me, got my Intuos3 9x12 and my Maya 6 Instructional Books today! Now it's time to get back into modelling and art!! w0000h0000!! You may see some n0obie questions from me, but I'll try to live up to you alls expectations. Here's a pic of my new setup at home.
Using tiff files with zip compression has brought to my attention a few issues with max and maya. They wont display them. Has anyone else ran into this problem/issue? If so how did you deal with it? Fix it? Contacted Autodesk and it is a KNOWN issue but will not be fixed unless we pay them to fix it as it isn't considered…
Ever since I moved to update 3 I'm strugling so hard with the new uv editor when I do a cemra based unwrap and place my seams and try to use the unfold tool nothing unfolds. Never had this problem with the older versions of maya anyone know what I'm doing wrong?
I am new to the 3d field , learning maya at present. I am trying to develop a script , one of the module aims at separating smoothed polygonal objects. i am having problem in separating the smoothed polygons , though i have stored all the polygons in a an array. Need help with it , plz help me.........:(
Is it possible to make sure the my mouse cursor is at the center of marking menu when I hold right mouse button? ie. at the red circle, not at the yellow ellipse. Maya doesn't seem to be smart enough to reposition its dropdown menu based on my mouse position (eg. when my cursor is close to edge of screen)?
Ironically, I'm posting a problem on polycounts on Polycount. I'm making a low-poly game mesh in Maya, however I've noticed some issues wiht my polycount. When I click my mesh, it says my model is about 5700 faces. However, when I zoom out and look at my total visible polycount, it tells me I have over 12000. I can't seem…
So for the fourth time I'm switching sides again, and as always I have lost all my past memories of my former software. So I just want some help with some easy questions, things that I could probably find if I searched a bit harder, but if someone here have the information in hand then even faster :) . 1. loop selection…
hi! i'm new at using Maya and i have encountered this issue trying to make a little rigg to animate my characters hair. i set up a curve as a controller and i linked every strand of hair to the rotations of the curve. the wierd thing is, my Y axis is facing up on my curve, but sideways for my strands of hair. it makes it…
Hello all, I am currently studying computer science and in my python class we are allowed to choose a project that we must work on throughout the course. i decided I wanted to write scripts in python for maya as I am somewhat familiar with that software. i have not done scripting in it before though. I would really…