As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
Hi all! I'm finaly back after, I believe, close to two years since my last personnal piece. Been very busy last 2 years with me leaving my studio job, moving to another city and starting my career as a freelancer but it's time for me to start some new folio pieces again. It's good to be back! I actually started that piece…
Hi! A friend in the gaming industry told me about Polycount recently and told me its a great place to learn and ask questions regarding 3D for games. I've dabbled very lightly in 3D for about 8 years but only started taking it seriously about a year or two ago. I use Maya and have been learning as much as I can. Im…
Hey Polycounters, and people generally more skilled than I.... Ive been poking around Polycount for a while now while teaching myself the basics of game techniques, and I have learned volumes from all the knowledge on here. My goal is to (asap) transition into the game industry. Currently Im working in Animation, and its,…
Hello my old friends from Polycount, it has been a while. E3 is coming up and the team and I believe we are ready to start raising funds to bring our game, A Hat in Time, to the public. The game is currently still in early development. Yesterday we launched our kickstarter page and already we've raised over 50% of our…
Hello good folks on Polycount. I'm currently enrolled on the game development education at Stockholm university, Sweden. There's a lot to be said about the education but just so we're on the same page: It hasn't been very great. For our final project my group has been trying to put together a game. It is not finished yet…
Hello! I have an ongoing project of mine and for the past year or so I've been trying to get polycounters involved, but I realized I probably posted the thread to a too 'dead' part of the forums, so I thought I'd try my luck here... I guess I could introduce myself first; my name is Tyler Rhodes, and I'm an animator who…
AUGRAY is an Augmented Reality company based in USA and India. We are looking for freelancers / teams and outsourcing companies around the world for developing 3D assets (Only attires) to character for our applications. We have developed two apps, 1. "TaDa Time", the AR messenger App iOS…
PROJECT THREAD Hey Polycount! Brian here again. Going to be modeling the Dough Boy, a Teutonian basic infantry robot that can transform to higher tier units when need be. Definitely looking for critques. I know there's a lot to learn, and Polycount has been by far one of the few places online to get really thick, juicy…
Recently alot more people have been streaming their work, and it's fantastic. being able to see others as they work is always a great learning experience. I thought we might do with a centralised thread for streaming discussion and to share channels. I figure also if people post in the same thread when they start…