A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
I copied my weights from the basemesh and modified it using the hammer weights and smooth weights tool I've looked into the paint weights too but still can't get it right
Find yourself asking that age old question: 'Why aren't my normals displaying correctly?' Spent some time today working through Marmoset 3, Substance 2.5 and Unreal 4 seeing whats different between each program when it comes to displaying normals baked in 3dsmax. I've collated some information and images below for the…
I checked: the object transparency is off and so are the x-ray options under "shader" in the viewport. Also, the normals are correct. I'm trying to model hair and it's impossible to make sure there's no clipping with this transparency. It looks like this: Please help. This is so unbelievably frustrating.
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…