Hi, I'm trying to replicate the "crease+hard edge" look from blender into maya. But am getting stuck on the harden edge. As you can see the orange edgeloop is creased and hardened, but it doesn't smooth out in subdiv like it would do in blender. And to be clear, I don't want a bevel. I want a super sharp hard edge smoothed…
I know about detaching faces, or changing the smoothing angle (in maya) but ive tried detaching the faces when baking normal maps in modo as a test, changing the smoothing angles, no matter what i still get wrong restults when baking normal maps. in maya, i can just change the normal angle and have no problem. ive looked…
hello, so im looking for 3d art career, but its very hard nowadays to find client or company that's want to hire remotely, i lived in asia country and want to find client or company based on us or uk to hire me or at least see my portfolio's, where should i advertise my portfolio's? or where's the best website for me to…
zomg paintover! people have mostly said what needs to be said, but i thought a quick example might help. basically, it doesn't look like you're hand painting your hand painting. your lines are far too straight and look computer-assisted. don't be afraid to just drag your brush across the screen. it's all the imperfections…
Some more updates on the environment. Added in a lot of changes, and put in some feedback I've been receiving here and amongst my peers that I work with. Background was darkened appropriately now that I had the colour values more dialed in back there, I now had a better idea of how low I could drop the light. May not be…
hi , i follow a tutorial in that tutor use script it make uv irlands by hard edges and then he export obj in zbrush and zbrush can recognaze poly groups from seperates uv shells. i work with 3ds max and assign different smoothing group to cube and then export in import it to zbrush but zbrush still get all the polys in 1…
An alpha is used to mask something, sometimes a full material. The hard-surface stamp are individual normal map that can also be stamped on your mesh, often providing more information. You can imagine combining both : an alpha that will mask the hard surface when painting on your mesh. We separated them because it makes…
Hey Polycount, sorry to bother you guys with yet another portfolio critique, I'm a senior game artist entering his last semester of college and was wondering what projects could I accomplish over the course of this semester to have a portfolio in good shape. I'm unsure whether I should keep focusing exclusively on sci-fi /…
Hey guys, I'm modelling some weapons for a MOD in it's early, early stages and have decided it's time to sort out a problem I've had with hard surface modelling for a long time... Basically, as the pictures show, simply chamfering the edges creates this dodgy pinching effect in the corners where it meets the round barrel.…
Hey, so i'm evaluating the purchase of either 3D Coat or ZBrush, i like both softwares and i currently own ZBrush Core, for the moment i'm leaning towards 3D Coat mostly for 2 things: Price ( even with the upgrade discount from Core to Full version, ZBrush is still 710 € ) and Voxels. I'm mostly interested in 3 things: 1)…