Hi Guys , I would like to replicate this very simple blender tool in maya. https://www.youtube.com/watch?v=yCewylyDCdo I haven't find any hidden options yet, but i'm quite sure their might be something similar in Maya. Basically: - you select an edge that you want to split with multiple edge loop - you use a shortcut to…
Hey, Anyone know if the 'Show Geometry Boundaries' in MODO Indie is broken? It just seems to join random vertices with highlighted edges... sometimes it will join ones that aren't even topologically joined. It all seems a bit random and the highlighted edges on one mesh will change even though I am editing a different…
I'm new to maya and game design in general, so apologies if this question is very newb. I'm currently working on training my subdiv modeling skills(pressing the 3 key to see smoothed version of model) to train on making a high res version of my polygonal mesh. So I wondered what your thoughts were on using the creasing…
so i have a low poly mesh that has both soft and hard edges (skin and armor plating). once i import my mesh into mudbox, is there a way to keep the hard edges on selected areas hard while the rest remains smoothed? i know you can turn off smoothing when you divide, but then i have hard edges where i dont need them.
Hello everyone, I have a simple question about modeling topo but it's one that I always have a problem with. I want to know how to move 5 points (Sorry but I don't remember what they are called) around in a model to change the edge flow. If anyone knows how to move them around in a model and change the edge flow this would…
Hi there, I am working on some kind of temple and I ran into a problem. In order to save texture-space I am using tilable textures, but I want a clearly visible edge that is not sharp as a knife. The only solution I have right now is to add additional edges next to the corner using one Smoothing Group. Visually the result…
He didn't use hard edges in that test, all edges were soft... If you use hard edges, unless you're baking in Maya you WILL get some sort of minuscule seam over the hard edges (and even then!).
MODO | Edge Wrapper Keith on the Foundry forums has released a
free kit that is a must grab for MODO artists. Check out the video below to see
the tool in action. http://www.pixelfondue.com/blog/2017/5/7/modo-edge-wrapper
I got you for the first time too. Splitting the normals means it becomes a hard edge. This screenshot is too small to clearly see but on the another ones, there are clearly some hard edges on similar areas to what you are showing on this screen shot. If I'm mistaken and some of them are smoothed (even though there are…
Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…