Hey y'all, I'm currently working on a wood floor material and I wanted to break up the boards using luminance variation on a tile generator node attached to the color blends. For the board shape I've found that if I scale the Y amount to be 3 times the X amount it keeps the correct shape while tiling the material. For…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
I'd suggest using the same file type as your normal map. BMP is generally not all that great for the work we do. TGA and PNG are perfect replacements for it in this particular regard. Let me know if that helps clear this up. Generating custom masks is done via the DynaMask window. Here's a tutorial I wrote that includes…
I want to create a simple 3D RPG in Unity game engine for learning purposes. The goal is to go through the full development pipeline so that I better understand it. To start things off here is my first concept for this project. The character is likely going to change a lot as I create the rig and start creating and testing…
I understand how to use Maya's text tool, but when I create the text I find it difficult to create the taper needed for it to bake into a normal map. Does anybody know of an easy way to create text that will work well for baking without having to hand tweak every letter?
Hey all, I am trying to get a job at a specific company and i wanted to create a portfolio ( 3d props ) which is suited for the games that they have published. I was wondering if i'm allowed to use the concept art that the artists have published on their portfolios for my 3d models? In addition, is it expected of me to…
Okay, just learning Maya 2010 (coming from Silo), so hopefully this is much easier than the software has shown it to be thusfar: I create a 6-sided polycube (no extra loops), select 2 border verts and can't figure out how to create an edge between them. What's the magic Maya terminology to do this? In Silo, I just select 2…
A fun and challenging project, the AKM was modeled (to a certain point) following the "Ultimate Weapon Tutorial" by Tim Bergholz. Seeing the weapons from Metro Exodus inspired me to take it one step further. I tried my best to replicate the real AK and it's functionality. All in all, it was a great learning experience. If…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…