I want to create a simple 3D RPG in Unity game engine for learning purposes. The goal is to go through the full development pipeline so that I better understand it. To start things off here is my first concept for this project. The character is likely going to change a lot as I create the rig and start creating and testing animations.

This is the first block pass in Maya. Going to start refining the shapes and adding edge loops next. (The color is temp, only there to visualize UV cuts)

Replies
Doing some environment and shader tests in Unity. I started by creating 4 different lods for my tree test. Once I imported to unity I added it to a terrain mesh and adjusted the lighting. I would like to add animation to the water shader next using the shader graph.
This is what the current assets look like in Unity with HDRP.