Thanks! That was a good point about the color; I've added more variation everywhere in that texture. I've also made the iridescence a little more obvious in the lower body/upper legs, and I changed the index of refraction to match real world chitin. There are minor tweaks to the displacement, and I tried my first…
Hi there! I am Elena. I am a young 3D artist that works in a film production in London. I want to share my availability for new 3D projects to improve even more my abilities. My skills are modelling (hard surfaces/ organic models - for gaming and CG products), grooming and texturing. Programs used: • Maya and Zbrush…
Hello! I am a 3D Artist from Malaysia. I have 2 years working experiences as a full time 3D Modeler. Currently work as a Freelancer. My strengths are: Characters and Props Modeling Texturing Xgen Hair and Fur Grooming My main softwares used: Modeling: Zbrush, Maya Texturing: Substance Painter, Photoshop Renderer: Arnold,…
Sergie is a former police guard who was laid off due to successive misconduct, he now serves as a security chief on the engineering level of the mining ship Concordia, enforcing discipline among sector 8 miners.. This was a test for a major game dev company. I gave him a background story to motivate myself during the test…
Hey, BIGTIMEMASTER--> there is for 100% not UVs problem, because I have tested it making the same things on the simple cube. I created a cube then made a hair geometry from xgen and the result is the same. I have baked hair on the sides of the mesh that should be clear. My only suspicion is that the hair are projected to…
Still chipping away at this, Ive added makeup, eyebrows and eyelashes. Tried a new way to do eyebrows not super happy with the results so I will try again. I tried this method fo them https://www.artstation.com/artwork/YPO8K I also messed with some of the roughness values on the skin so Id love to get any opinions on it.…
Yup, you're right, I'm using Xgen and Maya. But how do I bake the hair data without converting it into meshes before? I'm trying to create a game ready mesh and waa following the texture workflow Andrew Giovannini posted on 80lvl and youtuve. Is there a better one :? A propos Substance - I baked several times with…
Some of the strands of the nhair were a little out of the mesh, probably because I generated 2 strands for every curve imported from Zbrush, and this was even more noticeable with the shadows not matching them. so I decided to try the Maya Xgen The result seams much better since it needs to have a mesh for the hair to use…
Don't know if I'll finish on time but I'm going to try. I still have the rigging, animating, scene set up, effects, and rendering to do. If I don't finish for the contest, I'll still finish her out. But right now I'm getting the kinks out and learning how to use the substance painter udim exported maps in maya with the…
And after a few hours of Drum & Bass-induced flow I got the hair almost sorted out: I created myself a base inside PS which I generated the individual maps from: I also went ahead and made her a rig today, mainly because I couldn't stand to look at her staring blandly into the void any longer. :D Alternative hair with no…