Hello there friendly folks I need some help. I'm creating a believable fur for a game art character. Can you guys help me find a way to spread a plane to a surface. This can be done manually. It's what I did with the hair. But for the fur I need to find a way to do it without manually placing each plane. Because that would…
Hello! Okay, so I'm very new to character modelling. I am in the second year at uni doing games art and I need some help with my character. Basically I have a number of questions that I need to ask as I don't really know where to go from here. 1. First, I don't know how to join the hand to the arm because there are so many…
Hello everyone Ive been looking for some help for around 3 months now and the latest trail led me here (hopefully this is the last stop). I need someone to help me out with graphics art in my game. The game itself is a 2d scrolling shooter, its quite simple since Im still learning the art of game programming but once…
Hello, I need help. I don't know where to go, during the weekend I watched all the youtube and cgtuts videos on this matter, and still don't get good results... I don't understand and can't figure out what I'm doing wrong. I have a big problem with normal maps. I will start from the start: what I have did. I´ve modeled a…
Hello! I am working on making a pair of FPS arms for a class and I am currently working on baking the highpoly zbrush sculpt onto the Lowpoly model that I made in Maya. When I do to bake it the areas that are close together appear to be picking up inforomation from the spot next to it. I do not know what to do to fix it…
Hello guys I need some help for my final degree project and I can't find anything on how to get a style similar to Ashwalkers(the game). I would like to recreate a post-apocalyptic world where my character enters different time "bubbles" to decipher the past. I don't know exactly what type of art style is used, could it be…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Hello I am making some amour for a creature in zbrush. From all the video I have watched so far, it is that I retopo in zbrush, make creases then dynamesh. My question is that it would be to high poly for anything so then do I retopo again in like 3d max or maya? Any help would be appreciated? Thank you PS. Here is a…
Hello everyone :) I'm a beginner in 3d max and would very much like to be helped solving this. I have gotten a lot of help from members like @SonicBlue @poopipe @musashidan I would gladly appreciate if I get help again with 3d modelling and applying textures or bitmaps :# I have received an STL file that I have to create a…