Hello there friendly folks
I need some help.
I'm creating a believable fur for a game art character.
Can you guys help me find a way to spread a plane to a surface. This can be done manually. It's what I did with the hair. But for the fur I need to find a way to do it without manually placing each plane. Because that would be too tedious and impractical.
Attached are screen grab about it.
Thanks ^_^
Replies
For the second case you would need to define the particle flow by some curves or surface normals combined with some random rotation..
That or you could do some scripting, or there may be some scripts out there that would be useful.
[ame]http://www.youtube.com/watch?v=ZwHJgfdOFDw[/ame]