Yea one per room could be over the top and cost prohibitive. Maybe having one panic room with 4-5 classrooms attached to it? 1:1 is ideal and the most safe. Easier to get a small number of people into, faster to lock down. The problem with multiple doors into one central room is that with more people and more entry points…
hey all! just wanted to put my dom war deal in here as well as some newer stuff i quickly did up. so here's my finished domwar mini-contest! two corrupted champions backing up those polygon punching patriots at polycount! on the left is PHELGRUM: HIGH-BRANDISHER OF THE BIRD ABLAZE! holy-cake-eating-dinosaur! what a…
Hello, I'm working on a weapon model for my portfolio and have started to import my assets into Substance Painter for texturing, but have encountered a problem. My model is going to be rendered in Marmoset and it looks great there, but when I import my assets for Substance Painter the normals and lighting look really bad.…
hi, I model a door and the selected part will have animation: so if I bake the AO there will be shadow showing in the door which means if the selected part removed it will show dark shadow in the door. so how usually handle the AO with the animation part ? do I move the animation part away from the door and let the static…
Currently, I am stuck at doors because they don't "fit". They are kinda too big on the inside and at the angle to fit, but then I have problems elsewhere in the interior, so it is a constant back and forth of figuring things out and trying to fix them. If they are not that big on the inside, then I have a hole here between…
I belive the door opens like a regular door after you input the code. The frame the camera on is the metal of the station so it doesnt move. Still need to add the glass material as it faked by a metal. The camera just logs who approaches the door, only the engineers have codes. Ill paint in painter subtle wear where the…
Hello! So I've been working on this project for a bit now, and I wanted to see if I could get any feedback or critiques on anything relating to the scene/environment. I'm mainly looking to polish up the scene before I finish working on it. To provide a little bit of context of my thought process: I'm looking to have the…
Did you do this by eye or did you model this off of a picture of your closet door within the program? Maybe it's the angle but the ratio seems off. Most doors have a width/height ratio of 3:7, yours is looking a little short. Also the carvings look pushed in a little too deep into the door. Bring them forward just a bit.…
Hi! My name is Marc Vives Dalmau, I'm a 3D environment artist and I wanted to share how I made a procedural house generator inside Houdini, in case it may be useful for somebody. I've been integrating this software to my workflow since summer 2021 and I'm very happy with the results. Hope you like it :) 1. References and…
cool stuff man! good to see some people dabbing in this stuff. i'm no the best director but i'll try and come up with some crits. 1. you start with a jump cut. the problem is that the first two camera shots are way to close together. it gives the fealing that someone bumped the camera, and feals awkward. if you have any…