I'm trying to learn zbrush since I'm use to creating textures with photoshop. But I'm struggling with creating wood. I think I'll create all my textures within photoshop. I'll learn Zbrush later.
Hello Polycount, I am a team leader in a group that plans on creating a a comprehensive mod for Star Citizen, and we want to create graphical assets on par with their design team. So I am here to learn and create!
Update, I created a fire particle with a sprite sheet created in Houdini. I also made a simple brazier and created the same patterned iron bars as in the concept in 3D. Here is how everything together looks in the scene.
Ok. I have one more question. What way is better : creating first high poly model then reduce number of polygons, or creating first low poly, then copy model and creating high poly model?
Beautiful, I'm curious when you create any kind of architecture. Do you create the pieces by themselves then assemble them into houses, or do you create an entire house and texture every piece of it with unique textures.
I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie. My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather…
I was hoping someone can help me out with this. I have an environment I have created using megascans and a quixel landscape material in UE5.1.1. I would like to create randowm tire tracks in the sand but I am not sure how to go about it. This question was asked some time ago in this forum and there were verying answers but…
Hi everyone, I just wanted to share with you all the process of the new scene that I want to create, since ever I wanted to created a version of some places from Warcraft's world and one of the most emblematic places for me is this one, the Dark Portal Here are some refences that I found to start to create the scene, my…